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By December 2003, the Play Station and PS one had shipped a combined total of 102.49 million units, It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo Game Cube, the Play Station 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original Play Station games.
It comprises an online virtual market, the Play Station Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as Play Station Plus and a social gaming networking service called Play Station Home, which had over 41 million users worldwide at the time of its closure in March 2015.
Play Station Mobile (formerly Play Station Suite) is a software framework that provides Play Station content on mobile devices.
Play Station was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at that time and would later be dubbed as "The Father of the Play Station".
In addition, the series features various budget re-releases of titles by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, Favorites and The Best ranges of titles.
The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and Olaf Olafsson.
Olafsson was CEO and president of New York-based Sony Interactive Entertainment which was the mother company for the 1994-founded Sony Computer Entertainment of America (SCEA).
Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).
According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics.